• Christian Sievert - ”Magenta” | P8 Jazz Alive | DR K

    Du kan til hver en tid besøge DR TV på www.dr.dk/tv og se både nye og ældre programmer i fuld længde. Hvis du har en YouTube-konto, så kan du abonnere på denne YouTube-kanal, hvilket giver dig mulighed for at få besked, når der bliver lagt nye videoer ud. Du kan abonnere på denne YouTube-kanal, ved at trykke på dette link: https://www.youtube.com/user/DR?sub_confirmation=1 Husk at tale pænt. Profilen her modereres efter DRs regler for god opførsel på DRs sociale profiler. Du kan læse dem her: http://www.dr.dk/om-dr/regler-god-opfoersel-paa-drs-sociale-profiler.

    published: 03 Apr 2017
  • Generate Music in TensorFlow

    In this video, I go over some of the state of the art advances in music generation coming out of DeepMind. Then we build our own music generation script in Python using Tensorflow and a type of neural network called a Restricted Boltzmann Machine. Congrats to Rohan Verma (Winner) and Chih-Cheng Liang (runner-up) for their classifiers for scientists. The challenge for this video is to generate a happy/upbeat song using the RBM Script. The code for this video is here: https://github.com/llSourcell/Music_Generator_Demo I created a Slack channel for us, sign up here: https://wizards.herokuapp.com/ The WaveNet blogpost with audio samples: https://deepmind.com/blog/wavenet-generative-model-raw-audio/ More on RBMs: http://deeplearning4j.org/restrictedboltzmannmachine.html Another write up o...

    published: 23 Sep 2016
  • How to Generate Music with Tensorflow (LIVE)

    This live session will focus on the details of music generation using the Tensorflow library. The goal is for you to understand the details of how to encode music, feed it to a well tuned model, and use it to generate really cool sounds. And I'm going to NOT use Google Hangouts, instead I'll do this with a green screen and a DSLR camera :) Code for this video: https://github.com/llSourcell/music_demo_live/ Please subscribe! And like. And comment. That's what keeps me going. My Udacity course is open for enrollments until this Saturday at midnight: https://www.udacity.com/course/deep-learning-nanodegree-foundation--nd101 More Learning Resources: http://www.asimovinstitute.org/analyzing-deep-learning-tools-music/ http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural...

    published: 15 Mar 2017
  • Affirmations Positives

    Clip d'Affirmations Positives pour colorer son regard en rose, programmer son mental et être plus heureux. Utiliser des pensées et affirmations positives permet d'installer ces croyances et favoriser l'atteinte de vos objectifs. Détendez-vous et empreignez-vous de cette vidéo. Pour retirer plus d'avantage de ces affirmations, répétez-les pendant 21 jours (ou visionnez ce clip). Vous pouvez les adapter ou les compléter selon vos besoins. Elles modifierons vos pensées, vos émotions et vos comportements, vous menant vers votre réussite. Proposé par la POWER ACADEMY® et Sophie Magenta, Coach certifiée et Maître Praticien en PNL (Programmation Neuro Linguistique). www.poweracademy.me

    published: 21 May 2016
  • Creating a Doom-style 3D engine in C

    In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style software-rendering pseudo-3D engine from scratch. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: https://twitter.com/RealBisqwit Patreon: https://patreon.com/Bisqwit (alternatives at http://iki.fi/bisqwit/donate.html) Twitch: http://twitch.tv/RealBisqwit Homepage: http://iki.fi/bisqwit/ This homebrew software-rendering 3D engine supports multistair architecture and non-Euclidean geometry, much like Duke Nukem 3D. The geometry can be tweaked at run time without performance penalties, to create things like ceiling crushers or rotating doors. For rendering, it only supports single-color floors, walls and ceilings, with optional depth shading. Unl...

    published: 19 Jan 2015
  • Coding Challenge #3: The Snake Game

    In this 10 Minute Coding Challenge, I attempt to code a p5.js version of the Snake Game. Send me your 10 minute coding challenge! Contact: http://twitter.com/shiffman To see the debugging process: https://www.youtube.com/watch?v=yUO2bWfBgN8#t=39m00s Source Code For This Challenge: p5.js: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_03_Snake_game_p5.js Processing: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_03_Snake_game p5.js: https://p5js.org/ Wikipedia page for the Snake Game: https://en.wikipedia.org/wiki/Snake_(video_game) For More 10 Minute Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH

    published: 20 Apr 2016
  • Build an AI Composer - Machine Learning for Hackers #2

    This video will get you up and running with your first AI composer in just 10 lines of Python. The app can compose british folk songs after training on an existing folk dataset. The code for this video is here: https://github.com/llSourcell/AI_Composer I created a Slack channel for us, sign up here: https://wizards.herokuapp.com/ This is 'a' way to generate music, it's not necessarily the absolute best way. Another attempt I really like is this one since it can generate not just monophonic music, but polyphonic music as well: http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural-networks/ Tensorflow install instructions here: https://www.tensorflow.org/versions/r0.8/get_started/os_setup.html#pip-installation In a future video, I'll discuss how to easily use cloud...

    published: 08 May 2016
  • Halftone Program

    THE PROBLEM As part of my bachelor program, in Graphic Design. My aim is to change the workflow for graphic designers and have options to use different methods in working on a design project. My topic is about saving inks and how reducing inks can help protect the environment and save costs in production in publication/posters/ or any graphic design outcome. Why I do this is on a basis of reducing Volatile Organic Compounds (VOC) emissions which results in air pollution and safety hazards for users. Soy-based inks are being used in more than 50 precent of the commercial printing industry here in the U.S and hypothetically, if soy-based inks is used in every of your domestic/commercial printers. The demand will increase but the problem of deforestation will appear due to demands and making...

    published: 06 Apr 2013
  • raYce – Game Trailer

    RAYCE is a collaborative game of colors… at the speed of light! Each player controls one of three rays of light of a unique primary color (cyan, yellow and magenta), and has to unlock the energy gates corresponding to its color. But that’s where collaboration kicks in: energy gates of composed colors (orange, green, purple and white) appear, and the players have to merge their rays to unlock them! GAME FEATURES: – Three players collaborative game – An endless, procedurally-generated run – A neon world at the speed of light – Easy access: color-coding is also shape-coding – Fluid animations – Unique soundtrack Experience diffraction in this unique game of light, fast pace and collaborative intuition! ~●~ PREPARE TO BE DIFFRACTED! ~●~ CREDITS: Daniela Sonia Pessot – 2D Artist & UI Design...

    published: 23 Jan 2017
  • Tutorial - Dash8 Q400 - Programming the FMS

    With the launch of the Majestic Dash8 Q400 Pro, I've decided to update my original Sample Flight videos (especially as one of the originals had to be pulled owing to inadvertent copyright issues). This is part one of a multi-part series where I cover the Control Panel and programming the FMS. If you've ever suffered from problems with the sample flight with things like the ILS not engaging or being unable to get the VNAV to work correctly, this video has the answers.

    published: 22 Nov 2015
  • Dawda Jobarteh: "Mba Sina" | P8 Jazz Alive | DR K

    Du kan til hver en tid besøge DR TV på www.dr.dk/tv og se både nye og ældre programmer i fuld længde. Hvis du har en YouTube-konto, så kan du abonnere på denne YouTube-kanal, hvilket giver dig mulighed for at få besked, når der bliver lagt nye videoer ud. Du kan abonnere på denne YouTube-kanal, ved at trykke på dette link: https://www.youtube.com/user/DR?sub_confirmation=1 Husk at tale pænt. Profilen her modereres efter DRs regler for god opførsel på DRs sociale profiler. Du kan læse dem her: http://www.dr.dk/om-dr/regler-god-opfoersel-paa-drs-sociale-profiler.

    published: 31 Mar 2017
  • AK500-C7

    Magenta Research introduces high performance video extension over CAT-7.

    published: 01 Feb 2010
  • เนื้อ [Version JPC][Demo นะจ๊ะ]

    Artist : Magenta เรียบเรียงใหม่ : Jarakae ร้อง : Jarakae ค่ายสานฝันน้อง ม.ปลายสู่อาชีพโปรแกรมเมอร์ JUNIOR PROGRAMMER CAMP #8 เร็วๆนี้จ้า...

    published: 23 Aug 2011
  • How to Generate Music - Intro to Deep Learning #9

    We're going to build a music generating neural network trained on jazz songs in Keras. I'll go over the history of algorithmic generation, then we'll walk step by step through the process of how LSTM networks help us generate music. Coding Challenge for this video: https://github.com/llSourcell/How-to-Generate-Music-Demo Vishal's Winning Code: https://github.com/erilyth/DeepLearning-SirajologyChallenges/tree/master/Art_Generation Michael's Runner up code: https://github.com/michalpelka/How-to-Generate-Art-Demo/blob/master/demo.ipynb More Learning Resources: https://medium.com/@shiyan/understanding-lstm-and-its-diagrams-37e2f46f1714#.swstv6z61 http://mourafiq.com/2016/05/15/predicting-sequences-using-rnn-in-tensorflow.html https://magenta.tensorflow.org/2016/06/10/recurrent-neural-netwo...

    published: 11 Mar 2017
  • Olik's Redemption - 3D Game Created in C++

    This is a game made from scratch I've been working on for about 5 months for Final Project at Full Sail University. I was part of a team of 12 people, 5 programmers, 4 artists, and 3 producers. We had to create a design document for our game then we had to actually develop the entire thing. I was responsible for creating the entire rendering engine, special effects engine/ maya exporter, GLSL shader wrapper, resource manager (for handling creating/recycling/deleting all game resources), bounded volume hierarchy for collision detection, vbo static/animated mesh classes, gpu skinned animation, level manager (for loading of level data), keymapping, post processing effects, and I did some mel scripting for making the maya level exporting easier. The game was rendered using OpenGL and audio usi...

    published: 21 Aug 2010
  • CGA Graphics - Not as bad as you thought!

    Support this channel on Patreon: https://www.patreon.com/8BitGuy1?ty=h In this episode I cover the IBM CGA graphics system from 1981.

    published: 26 Mar 2016
Christian Sievert - ”Magenta” | P8 Jazz Alive | DR K

Christian Sievert - ”Magenta” | P8 Jazz Alive | DR K

  • Order:
  • Duration: 4:43
  • Updated: 03 Apr 2017
  • views: 69
videos
Du kan til hver en tid besøge DR TV på www.dr.dk/tv og se både nye og ældre programmer i fuld længde. Hvis du har en YouTube-konto, så kan du abonnere på denne YouTube-kanal, hvilket giver dig mulighed for at få besked, når der bliver lagt nye videoer ud. Du kan abonnere på denne YouTube-kanal, ved at trykke på dette link: https://www.youtube.com/user/DR?sub_confirmation=1 Husk at tale pænt. Profilen her modereres efter DRs regler for god opførsel på DRs sociale profiler. Du kan læse dem her: http://www.dr.dk/om-dr/regler-god-opfoersel-paa-drs-sociale-profiler.
https://wn.com/Christian_Sievert_”Magenta”_|_P8_Jazz_Alive_|_Dr_K
Generate Music in TensorFlow

Generate Music in TensorFlow

  • Order:
  • Duration: 5:48
  • Updated: 23 Sep 2016
  • views: 29657
videos
In this video, I go over some of the state of the art advances in music generation coming out of DeepMind. Then we build our own music generation script in Python using Tensorflow and a type of neural network called a Restricted Boltzmann Machine. Congrats to Rohan Verma (Winner) and Chih-Cheng Liang (runner-up) for their classifiers for scientists. The challenge for this video is to generate a happy/upbeat song using the RBM Script. The code for this video is here: https://github.com/llSourcell/Music_Generator_Demo I created a Slack channel for us, sign up here: https://wizards.herokuapp.com/ The WaveNet blogpost with audio samples: https://deepmind.com/blog/wavenet-generative-model-raw-audio/ More on RBMs: http://deeplearning4j.org/restrictedboltzmannmachine.html Another write up on music generation with Neural Networks: http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural-networks/ Interesting Machine Music Generation Project by Google: https://magenta.tensorflow.org/welcome-to-magenta TensorFlow course on Udacity: https://www.udacity.com/course/deep-learning--ud730 Rohan's Classifier (Winner): https://github.com/rhnvrm/galaxy-image-classifier-tensorflow Chih-Cheng's Classifier (Runner-up): https://github.com/ChihChengLiang/tensorflow-night-heron-classifier Please subscribe, like, and comment! You guys are the reason I do this. Thanks so much for watching my videos! If you enjoy my videos, I'd appreciate your support on Patreon :) https://www.patreon.com/user?u=3191693
https://wn.com/Generate_Music_In_Tensorflow
How to Generate Music with Tensorflow (LIVE)

How to Generate Music with Tensorflow (LIVE)

  • Order:
  • Duration: 1:03:10
  • Updated: 15 Mar 2017
  • views: 9828
videos
This live session will focus on the details of music generation using the Tensorflow library. The goal is for you to understand the details of how to encode music, feed it to a well tuned model, and use it to generate really cool sounds. And I'm going to NOT use Google Hangouts, instead I'll do this with a green screen and a DSLR camera :) Code for this video: https://github.com/llSourcell/music_demo_live/ Please subscribe! And like. And comment. That's what keeps me going. My Udacity course is open for enrollments until this Saturday at midnight: https://www.udacity.com/course/deep-learning-nanodegree-foundation--nd101 More Learning Resources: http://www.asimovinstitute.org/analyzing-deep-learning-tools-music/ http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural-networks/ https://github.com/hexahedria/biaxial-rnn-music-composition http://www.hexahedria.com/2016/08/08/summer-research-on-the-hmc-intelligent-music-software-team https://magenta.tensorflow.org/ https://github.com/farizrahman4u/seq2seq http://stackoverflow.com/questions/14448380/how-do-i-read-a-midi-file-change-its-instrument-and-write-it-back https://github.com/vishnubob/python-midi Join us in the Wizards Slack channel: http://wizards.herokuapp.com/ Please support me on Patreon: https://www.patreon.com/user?u=3191693 Streaming Live from UploadVR's Studio in San Francisco!: https://www.youtube.com/uploadvr
https://wn.com/How_To_Generate_Music_With_Tensorflow_(Live)
Affirmations Positives

Affirmations Positives

  • Order:
  • Duration: 4:11
  • Updated: 21 May 2016
  • views: 476
videos
Clip d'Affirmations Positives pour colorer son regard en rose, programmer son mental et être plus heureux. Utiliser des pensées et affirmations positives permet d'installer ces croyances et favoriser l'atteinte de vos objectifs. Détendez-vous et empreignez-vous de cette vidéo. Pour retirer plus d'avantage de ces affirmations, répétez-les pendant 21 jours (ou visionnez ce clip). Vous pouvez les adapter ou les compléter selon vos besoins. Elles modifierons vos pensées, vos émotions et vos comportements, vous menant vers votre réussite. Proposé par la POWER ACADEMY® et Sophie Magenta, Coach certifiée et Maître Praticien en PNL (Programmation Neuro Linguistique). www.poweracademy.me
https://wn.com/Affirmations_Positives
Creating a Doom-style 3D engine in C

Creating a Doom-style 3D engine in C

  • Order:
  • Duration: 18:50
  • Updated: 19 Jan 2015
  • views: 165620
videos
In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style software-rendering pseudo-3D engine from scratch. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: https://twitter.com/RealBisqwit Patreon: https://patreon.com/Bisqwit (alternatives at http://iki.fi/bisqwit/donate.html) Twitch: http://twitch.tv/RealBisqwit Homepage: http://iki.fi/bisqwit/ This homebrew software-rendering 3D engine supports multistair architecture and non-Euclidean geometry, much like Duke Nukem 3D. The geometry can be tweaked at run time without performance penalties, to create things like ceiling crushers or rotating doors. For rendering, it only supports single-color floors, walls and ceilings, with optional depth shading. Unlike Duke3D, it also requires that each sector is convex. So far this engine does not support any dynamic objects, such as health packs or enemies. It also does not support sloped surfaces or parallax ceilings. DOWNLOAD MATERIAL: - http://bisqwit.iki.fi/jutut/kuvat/programming_examples/portalrendering.html Music credits in order of appearance: - Lunar: Silver Star Story - Lunar Traffic theme (Noriyuki Iwadare) - Axelay - SPIDERS (Taro Kudou) - Tales of Phantasia - Final Act (Motoi Sakuraba and Shinji Tamura) - Tales of Phantasia - Ridge Racer (Shinji Hosoe) All these video game songs have been transformed into OPL3 songs with homebrew tools and played through ADLMIDI. Sorry about the fluctuating narration volume. I recorded pretty much every sentence separately over many days, and my microphone was positioned differently at different times, and sometimes it was day, sometimes night, sometimes I had morning voice, etc. I tried to compensate with both manual volume adjustment as well as running a compression filter over it all, but it was only after publication when I noticed how uneven it still is. My typical workflow for recording the narration involves the following: 1. watching some of the video 2. writing into a text file what I would like to say (from this file, I also make the captions later). Much dialog in the text file comes from the directing script that I wrote before I began any video recording. 3. speaking that dialog and recording using Audacity. I honestly try to speak as naturally as possible. If I stutter or mispronounce some part, as happens many _many_ MANY times with English (that whole language is a frigging tonguetwister to me), I simply repeat the sentence or part of a sentence as many times as necessary until I get it right. Then I listen to it, and delete the flubbed parts until I've got the best takes for that text. Typically this involves about two minutes of recording for every 40 seconds of narration. Sometimes I leave a particularly difficult part in out of spite even if it doesn't sound fluent, such as in this video when I say "particularly" or "it does not even need to be rendered". In the former, the "rl" is a difficult consonant sequence for me to pronounce, and in the latter, it's the successive "t" and "d" phonemes and words ending in clusives. Unfortunately having to do the recording in this manner tends to kill natural prosody. I do not use voice synthesizers for reference. 4. if the dialog is shorter or longer than the section of video I was planning this to be narration over, adjust something. From here the editing may branch anywhere, including things like changing the text, or adjusting the playback speed/length/order for clips, or even changing the source code (which requires a new round of video recording). 5. go ahead in the video with step 1 For the record, my native language is Finnish. It has a small set of phonemes similar to Spanish or ancient Greek, and a similar rhythm of vowels/consonants as Japanese. This background is quite a disadvantage for speaking English, considering that a person's ability to distinguish and to reproduce a language's defining traits, such as phonemes, rhythm, accent and intonation, is mostly determined by the languages they are exposed to as a toddler. So, if my bad accent disturbs your harmony, I urge you to disable the sound and use the closed captions instead.
https://wn.com/Creating_A_Doom_Style_3D_Engine_In_C
Coding Challenge #3: The Snake Game

Coding Challenge #3: The Snake Game

  • Order:
  • Duration: 27:27
  • Updated: 20 Apr 2016
  • views: 94233
videos
In this 10 Minute Coding Challenge, I attempt to code a p5.js version of the Snake Game. Send me your 10 minute coding challenge! Contact: http://twitter.com/shiffman To see the debugging process: https://www.youtube.com/watch?v=yUO2bWfBgN8#t=39m00s Source Code For This Challenge: p5.js: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_03_Snake_game_p5.js Processing: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_03_Snake_game p5.js: https://p5js.org/ Wikipedia page for the Snake Game: https://en.wikipedia.org/wiki/Snake_(video_game) For More 10 Minute Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
https://wn.com/Coding_Challenge_3_The_Snake_Game
Build an AI Composer - Machine Learning for Hackers #2

Build an AI Composer - Machine Learning for Hackers #2

  • Order:
  • Duration: 4:55
  • Updated: 08 May 2016
  • views: 20617
videos
This video will get you up and running with your first AI composer in just 10 lines of Python. The app can compose british folk songs after training on an existing folk dataset. The code for this video is here: https://github.com/llSourcell/AI_Composer I created a Slack channel for us, sign up here: https://wizards.herokuapp.com/ This is 'a' way to generate music, it's not necessarily the absolute best way. Another attempt I really like is this one since it can generate not just monophonic music, but polyphonic music as well: http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural-networks/ Tensorflow install instructions here: https://www.tensorflow.org/versions/r0.8/get_started/os_setup.html#pip-installation In a future video, I'll discuss how to easily use cloud GPU computing. Likely using www.fomoro.com I recently created a Patreon page. If you like my videos, feel free to help support my effort here!: https://www.patreon.com/user?ty=h&u=3191693 Much more to come so please subscribe, like, and comment.
https://wn.com/Build_An_Ai_Composer_Machine_Learning_For_Hackers_2
Halftone Program

Halftone Program

  • Order:
  • Duration: 1:50
  • Updated: 06 Apr 2013
  • views: 503
videos
THE PROBLEM As part of my bachelor program, in Graphic Design. My aim is to change the workflow for graphic designers and have options to use different methods in working on a design project. My topic is about saving inks and how reducing inks can help protect the environment and save costs in production in publication/posters/ or any graphic design outcome. Why I do this is on a basis of reducing Volatile Organic Compounds (VOC) emissions which results in air pollution and safety hazards for users. Soy-based inks are being used in more than 50 precent of the commercial printing industry here in the U.S and hypothetically, if soy-based inks is used in every of your domestic/commercial printers. The demand will increase but the problem of deforestation will appear due to demands and making way to plant more soya beans. SOLUTION? I am working on an application that create halftone effects. I do know of some existing applications in the market, but it may be complicated to use. This app, run on 3 step basis. 1) Drag 'n' Drop. 2) Adjust. 3) Export I have created this application where you can drag and drop into the application, adjust the dots by these two buttons (decrease intensity) ' - ' and ' + ' (increase intensity of dots) , to export the image, press. ' S ' I am still developing the User Interface (UI) to make it more user friendly. Why Create This App? Based on an ink calculating program, using halftone pictures reduced the amount of inks used approximately between 10-15%. It may not sound a lot, but imagine, over a 200 page publication? Creating Halftone effects in your pictures on photoshop can be annoying and slow. In order to increase productivity and speeding up the process, this application is born. Developer Comments 1) To create a user-friendly interface 2) Save to targeted folders 3) To be able to read pictures in colors. Art Direction: Farid Balian http://be.net/faridbalian Programmer: Andreas Shlegal (www.sojamo.de) Programs used: Processing sDrop Created by Andreas Shlegal Other Comments: This application works well with a certain art direction, using only 2C, 1 Color by 1 Color, or just 1C. versus the typical 4C (CMYK) Cyan, Magenta, Yellow and Black. To prove this theory and art direction works, I am redesigning a 226 page publication by adopting this 'sustainable' methods.
https://wn.com/Halftone_Program
raYce – Game Trailer

raYce – Game Trailer

  • Order:
  • Duration: 1:32
  • Updated: 23 Jan 2017
  • views: 89
videos
RAYCE is a collaborative game of colors… at the speed of light! Each player controls one of three rays of light of a unique primary color (cyan, yellow and magenta), and has to unlock the energy gates corresponding to its color. But that’s where collaboration kicks in: energy gates of composed colors (orange, green, purple and white) appear, and the players have to merge their rays to unlock them! GAME FEATURES: – Three players collaborative game – An endless, procedurally-generated run – A neon world at the speed of light – Easy access: color-coding is also shape-coding – Fluid animations – Unique soundtrack Experience diffraction in this unique game of light, fast pace and collaborative intuition! ~●~ PREPARE TO BE DIFFRACTED! ~●~ CREDITS: Daniela Sonia Pessot – 2D Artist & UI Designer Davide Della Casa Venturelli – Game Programmer Filipe Vecchi Raposo Pereira BaltazarGame Designer Gabriele Della Casa Venturelli – Game Programmer Giulia Zoccarato – 2D Artist & Animator Giulio Bursi – Sound Designer Luca Gatti – Game Programmer Matteo Russi – 2D Artist [ Game developed in 48 hours | Global Game Jam 2017 ] DOWNLOAD: http://globalgamejam.org/2017/games/rayce
https://wn.com/Rayce_–_Game_Trailer
Tutorial - Dash8 Q400 - Programming the FMS

Tutorial - Dash8 Q400 - Programming the FMS

  • Order:
  • Duration: 11:28
  • Updated: 22 Nov 2015
  • views: 7580
videos
With the launch of the Majestic Dash8 Q400 Pro, I've decided to update my original Sample Flight videos (especially as one of the originals had to be pulled owing to inadvertent copyright issues). This is part one of a multi-part series where I cover the Control Panel and programming the FMS. If you've ever suffered from problems with the sample flight with things like the ILS not engaging or being unable to get the VNAV to work correctly, this video has the answers.
https://wn.com/Tutorial_Dash8_Q400_Programming_The_Fms
Dawda Jobarteh: "Mba Sina" | P8 Jazz Alive | DR K

Dawda Jobarteh: "Mba Sina" | P8 Jazz Alive | DR K

  • Order:
  • Duration: 12:07
  • Updated: 31 Mar 2017
  • views: 964
videos
Du kan til hver en tid besøge DR TV på www.dr.dk/tv og se både nye og ældre programmer i fuld længde. Hvis du har en YouTube-konto, så kan du abonnere på denne YouTube-kanal, hvilket giver dig mulighed for at få besked, når der bliver lagt nye videoer ud. Du kan abonnere på denne YouTube-kanal, ved at trykke på dette link: https://www.youtube.com/user/DR?sub_confirmation=1 Husk at tale pænt. Profilen her modereres efter DRs regler for god opførsel på DRs sociale profiler. Du kan læse dem her: http://www.dr.dk/om-dr/regler-god-opfoersel-paa-drs-sociale-profiler.
https://wn.com/Dawda_Jobarteh_Mba_Sina_|_P8_Jazz_Alive_|_Dr_K
AK500-C7

AK500-C7

  • Order:
  • Duration: 2:10
  • Updated: 01 Feb 2010
  • views: 438
videos
Magenta Research introduces high performance video extension over CAT-7.
https://wn.com/Ak500_C7
เนื้อ [Version JPC][Demo นะจ๊ะ]

เนื้อ [Version JPC][Demo นะจ๊ะ]

  • Order:
  • Duration: 2:46
  • Updated: 23 Aug 2011
  • views: 625
videos
Artist : Magenta เรียบเรียงใหม่ : Jarakae ร้อง : Jarakae ค่ายสานฝันน้อง ม.ปลายสู่อาชีพโปรแกรมเมอร์ JUNIOR PROGRAMMER CAMP #8 เร็วๆนี้จ้า...
https://wn.com/เนื้อ_Version_Jpc_Demo_นะจ๊ะ
How to Generate Music - Intro to Deep Learning #9

How to Generate Music - Intro to Deep Learning #9

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  • Duration: 8:22
  • Updated: 11 Mar 2017
  • views: 6388
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We're going to build a music generating neural network trained on jazz songs in Keras. I'll go over the history of algorithmic generation, then we'll walk step by step through the process of how LSTM networks help us generate music. Coding Challenge for this video: https://github.com/llSourcell/How-to-Generate-Music-Demo Vishal's Winning Code: https://github.com/erilyth/DeepLearning-SirajologyChallenges/tree/master/Art_Generation Michael's Runner up code: https://github.com/michalpelka/How-to-Generate-Art-Demo/blob/master/demo.ipynb More Learning Resources: https://medium.com/@shiyan/understanding-lstm-and-its-diagrams-37e2f46f1714#.swstv6z61 http://mourafiq.com/2016/05/15/predicting-sequences-using-rnn-in-tensorflow.html https://magenta.tensorflow.org/2016/06/10/recurrent-neural-network-generation-tutorial/ http://deeplearning.net/tutorial/rnnrbm.html https://maraoz.com/2016/02/02/abc-rnn/ http://www.cs.cmu.edu/~music//cmsip/slides/05-algo-comp.pdf http://www.hexahedria.com/2015/08/03/composing-music-with-recurrent-neural-networks/ https://www.reddit.com/r/algorithmicmusic/ Please Subscribe! And like. And comment. That's what keeps me going. Join us in the Wizards Slack channel: http://wizards.herokuapp.com/ And please support me on Patreon: https://www.patreon.com/user?u=3191693
https://wn.com/How_To_Generate_Music_Intro_To_Deep_Learning_9
Olik's Redemption - 3D Game Created in C++

Olik's Redemption - 3D Game Created in C++

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  • Duration: 14:51
  • Updated: 21 Aug 2010
  • views: 48104
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This is a game made from scratch I've been working on for about 5 months for Final Project at Full Sail University. I was part of a team of 12 people, 5 programmers, 4 artists, and 3 producers. We had to create a design document for our game then we had to actually develop the entire thing. I was responsible for creating the entire rendering engine, special effects engine/ maya exporter, GLSL shader wrapper, resource manager (for handling creating/recycling/deleting all game resources), bounded volume hierarchy for collision detection, vbo static/animated mesh classes, gpu skinned animation, level manager (for loading of level data), keymapping, post processing effects, and I did some mel scripting for making the maya level exporting easier. The game was rendered using OpenGL and audio using WWise. The story of the game is you play as a young viking child named Olik. One day you are left behind as all the other people in your village are out raiding, then a horde of barbarians come in and invade your village so you have to pick up the mystical sword containing the spirit of your ancestors to help you fight because Olik is to clumsy to do it on his own. Along the way you will find ancient runes that give you the powers to call upon lighting to help defeat your enemies. Once you make your way down to the village you must fight the monstrous barbarian Jotun in order to protect your town and become a hero! Level 2 is pretty impressive go to "7:50" to skip to it! There is an option to make the enemies have alternate costumes, the wolves spawn as Treble from Megaman and the barbarians spawn as a variety of people including: Gutsman (Megaman), Commandoman (Megaman), Hammer Bro (Super Mario), Sweet Tooth (Twisted Metal), Zangief (Street Fighter), and a space marine barbarian! go to "6:15" in the video to see it. There is also and option to play the game in 3D using magenta and green glasses! go to "9:25" in the video to see it. The video is a complete gameplay walkthrough, I give myself some runes during it to speed up gameplay so I can kill enemies faster. here is a link to download the game: http://gameproject.fullsail.com/gpgames/index.php/2010/08/oliks-redemption/ It should be able to run on any computer, but if it doesn't sorry :( my website: www.gregorympennington.com
https://wn.com/Olik's_Redemption_3D_Game_Created_In_C
CGA Graphics - Not as bad as you thought!

CGA Graphics - Not as bad as you thought!

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  • Duration: 11:28
  • Updated: 26 Mar 2016
  • views: 447469
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Support this channel on Patreon: https://www.patreon.com/8BitGuy1?ty=h In this episode I cover the IBM CGA graphics system from 1981.
https://wn.com/Cga_Graphics_Not_As_Bad_As_You_Thought
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